GREAT THINGS ARE COMING!
YOUR TOTAL VIRTUAL AIRCRAFT EXPERIENCE
MoTIS INDUSTRIES COMPLETE NEO CONCEPT AIRCRAFT PAINTING/ PILOT INTERCHANGEABILITY/ CABIN ENVIRONMENT!
Notice: We had mistakenly left Carl's right hand man Cory out of the first post and have since added him! In life and in simulation team MoTIS will always strive to give all respect and credit to each contributor! Welcome Cory!!!
THE PAINTING MISSION OF THIS DEPARTMENT IS NOW OFFICIALLY UNDER THE DIRECTION OF KUSTOM KOLORS
|CHANGEABLE PILOTS CLOTHS FOR NUMEROUS MISSIONS||CUSTOM AIRCRAFT TEXTURE CREATIONS||INTERNAL CABIN LAYOUTS TO YOUR FLYING NEEDS ARE FINALLY HERE!|
PROJECT FOCUS AREA-FIRST AIRCRAFT CANVAS-MoTIS AIR BENDER
ENTER ACTUAL MoTIS AIR BENDER CASE STUDY AIRCRAFT
Welcome to the future of FSREALITY aircraft design , production, and exotic painting! Check back to this area of the website often as you will see some of the most exciting paint jobs on some of the coolest neo concept aircraft in FSREALITY! The type of aircraft that we at team MoTIS create would fall under the real world category of experimental so we have adopted that there is no such thing as a fantasy aircraft design and gone for the more professional associated term of a FS generated neo concept aircraft with reality potential of development! Meaning we build our aircraft using all CAD development software for use in FS programs but we also pre-build our aircraft using industry standard programs such as CATIA, MATHEMATICA, FSDS Vxx , and others! This has allowed us to take a totally integrated real concept production, virtual world concept expression approach! This is one of the main reason that we have taken so long to develop some of our aircraft as we are not just trying to release them for FS consumption, but we are actually virtually developing them down to each and every last virtual nut and bolt! We have stated it a million times over and people should be sick of hearing it by now as we are sick of saying it. We are not just FS hobbyists only. This is why the MoTIS mission is so very unique to simulations We are using real intensive and expensive to say the least aerodynamics developments to create real world potential aircraft and using FS programs to enjoy our final FSREAILTY work!
As team MoTIS always strives for greater creativity and new ideas in the area of flight simulations and per the neo concept aircraft that we preview we now have another first that we will be previewing as standard features in all of our SBP aircraft. That is the creation of tremendous versatility in what goes on the inside of our neo concept aircraft! VASTYLES, which was once and external commercial painting department for Virtual Airlines, has recently under gone great changes to become the soul of the MoTIS internal painting/cabin mission!
Not only will the paint jobs on the external aircraft be changing but we have a philosophy that the pilots cloths should be changed to go with what suites the virtual pilots needs for how he/she feels when flying on that particular day, and once again this is a first in simulation aircraft design! Our goal at the STYLES as its is called by MoTIS painting staff is to bring real life to the cockpit/cabin environment!
EASY RE/PAINT PAINT KITS TO BE RELEASED FOR YOUR ALTERATION UNDER SBP EULA AGREEMENT ALSO!
The art of FS aircraft painting has truly become an art all onto itself! A great aircraft paint job can bring to life the most average aircraft design, as well as a poor paint job can hurt the feel of an other wise masterful creation. As numerous FS functions repaint aircraft designs under EULA guidelines, we have developed a very great and easy painting and repainting method for our neo concept aircraft!
SAMPLE OF HOR-VERT TEXTURING
This technique and texture booking keeping method will allow us to save tremendous aircraft processing time and give you easy, highly reflective and intense textures to repaint at your convenience!
As there are numerous paint programs on the market, the designers at team MoTIS only use Adobe Photoshop to do our work! When you repaint our designs there will be no need for hard angles to repaint or the like as we are using only a technique to paint all of our aircraft called Horizontal/Vertical placement and labeling! (HOR-VERT)
There are tons of complex and fancy ways to paint an aircraft be the simpler that this process is for repainting the easier that you will be able to maximize the numbers of good, fast, and efficient paint projects that you can get out of our products!
As we make careful estimates about how we apply our texture templates we have made it possible to paint all our neo concept aircraft this way! Why is this a big deal you may say? Well by using horizontal and vertical texturing exclusively we make a repaint project super easy because there is no complex angle repainting need and our texture come with a coded labeling system that is in receipt format! Blank textures will be provided for repainting!
We have personal seen repaint kits that are nerve racking to paint and so we will be adding ADOBE template paint kits with our neo concept products in each release! This represents our organizational painting hierarchy!
FSAVIATOR TEXTURE CONTAINER
Team MoTIS is the very first development group to place what we are calling the super extended mission on the actual character development of the pilot in the aircraft! Not only will each of our pilots have a super character we are in fact the first group in the FSREALITY mission to bring the pilot of the cockpit to full and active life!!!
A MoTIS FSAVIATOR is a well engineered virtual pilot figure that is the next phase of development in all MoTIS neo concept aircraft! An FSAVIATOR is not just a well clothed pilot in an aircraft but a virtual component of the MoTIS expansion mission! These characters will be designed to spec and have wonderful flying histories and careers! The Texture structure on our aviators will be very simple and we will be giving you major pilots in our HOR/VERT repaints venues making customization of your FSAVIATOR a snap!
PRIMARY PILOT TEXTURE AND FACE
1. PRIMARY OUTFIT REGION 2. SECONDARY SUIT COLORS 3. SUIT COLORS CONT. 4. PILOT FACE
AIRCRAFT COLOR CARD
SPECIAL NOTICE: We want all to know that we are the first group in neo concept aviation to start this interchangeability of the aircraft. From our FSAVIATOR development mission, to the total interchangeability mission, team MoTIS is infusing creativity into simulations! Do not be fooled when you see others doing this as its a great idea but numerous groups who come here have seen this idea and since added this mission to the great aircraft design.
We truly are an original mission. When you see others pop up with these ideas as though they are first to concoctive, please do a historical data search online and see where some of these new ideas first got there starts! Very soon we will be starting a flight sim piracy and plagiarism group to combat copy cats and those stealing others work and passing it off as their own. This will help every one producing original works protect their rights to be creative and expressive!
As our mission has forced us to create a while world of new aircraft we are not a development group who has had the advantages of real world blue prints and resources to speed up our development mission.
It is our mission to inspire originality and creative and inspire others to express their own inner talents and not to copy our mission, banner presentation style, or book authoring objectives.
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test and prove certain neo concept ideas we in no way are just a MSFS/
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as a real world applications division using simulations to test theoretical
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